AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on iOS in Australia for Q3 2021
Discover the performance of the top high fantasy games on iOS in Australia for Q3 2021, based on weekly downloads, revenue, and active users data from Sensor Tower.
Throughout Q3 2021, the high fantasy genre on iOS in Australia saw notable performances from several top games. Here's a closer look at how the top five apps fared during this period.
Clash of Clans
Supercell's Clash of Clans experienced a notable fluctuation in weekly revenue, peaking at approximately $478K in early August. Weekly downloads showed a gradual decline, starting at around 11.6K at the beginning of the quarter and ending at 8.5K by the end of September. Active users saw a steady decrease from around 596K to 514K over the same period.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a volatile revenue trend, with significant peaks such as $415K in late August. Downloads remained relatively stable, averaging around 5K per week, with a slight increase to 7.3K in early September. Active users showed a consistent performance, starting at about 39.6K and ending at 46.8K.
Coin Master
Moon Active's Coin Master maintained a stable weekly revenue, hovering around $110K to $126K throughout the quarter. Downloads fluctuated, with notable spikes reaching around 4.7K in late August. The number of active users showed a slight increase from approximately 25.3K to 23.4K by the end of September.
Clash Royale
Clash Royale, also by Supercell, saw its revenue peak at $179K in early July, with a gradual decline settling at around $86K by the end of September. Weekly downloads started at around 11.3K and dropped to 7.2K. Active users saw a downward trend from approximately 194K to 160K over the quarter.
Evony
TOP GAMES INC.'s Evony demonstrated a steady increase in revenue, peaking at $89.8K in the last week of September. Downloads showed a mixed trend, with a high of 7.3K in early September. Active users increased from approximately 10.4K to 11.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.